package com.andkrup.easygame.game {	import com.andkrup.easygame.data.SaveGame;	
	import com.adobe.net.URI;			/**	 * @author Andkrup	 * 	 * A class that can manage locally saved games	 */	public class SaveGameUtility implements ISaveGameManager {		public var maxSaveSlots:uint = 3;				private static var _inst : SaveGameUtility;				public static function get instance():SaveGameUtility{			if(!_inst){				_inst = new SaveGameUtility(new SaveGameUtilityConstructor());			}			return _inst;		}				public function SaveGameUtility(ctr:SaveGameUtilityConstructor){					}				/**		 * Create a local savegame		 */		public function createSaveGame(game:Game, uri:URI, id:String = null):Boolean{			return false;		}		/**		 * Load a local savegame		 */		public function loadSaveGame(uri:URI, id:String):SaveGame{			var sg:SaveGame = new SaveGame();			return sg;		}				public function getSaveGames(uri:URI):Array{			return [];		}	}}class SaveGameUtilityConstructor{}